What Happens if You Feed Lv 2 Meowficer to a Lv 1
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Azur Lane Thread 2
- Thread starter Azzaciel
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- #13,226
Always remember to lock.Earlier today, finally upgraded some of my SSR cats, and was able to fully upgrade my sub meowofficersWas just editing the cat fleet assignments, and APPARENTLY I accidently used said fully upgraded meowofficer
Damn it
For my meowficcer derp I passed over a rainbow talent in favor of upgrading fucking vanguard AA
- #13,227
My level 120 boss fleet needs to restart the fight on occaision
- #13,229
HERE WE GO!
- #13,230
I'm absolutely putting all my time and effort into Dark Royal if available
- #13,231
Assuming all 4 are available at the same(ish) time, probably Enterprise. But that might change based on stats and skills as those are revealed. I still think Enterprise is most likely just cause I'm partial to US CVs.So of the 4 meta candidates we have who are you all going to make 1stI'm absolutely putting all my time and effort into Dark Royal if available
- #13,232
Finally, we get her retrofit.Assuming all 4 are available at the same(ish) time, probably Enterprise.
- #13,233
The fights afterward would be treated similar to SP or EX mode.
- #13,234
Finally, we get her retrofit.snip
That's not a retrofit.
Also i prefer that version form Ash "awakening". It's more funny.
- #13,235
Considering everyone beats the drum of BB AP IS USELESS and SHS IS USELESS that seems to not only be here but every guide I see. I can't figure why they never bothered to make an actually good AP BB Gun. Images making the "Good AP Gun" be walked to individual usually Rainbow guns as they get modded.
They did. Three times in fact. The Triple 410mm from PR1, Twin 457mm from PR2, and Triple 406mm Mle from PR3. If you're able to consistently start new projects for research a couple times a day as well as focus on selecting research projects for a specific season then within about 3 months or so you should have 1-2 copies of the gold guns mentioned (obviously rainbow gear is one of the more cancerous things to try and acquire).
Most people shit on AP guns because they don't understand that BB AP is a specialized tool that is only really critical/useful from W12 on, where the overwhelming majority of bosses are at least medium armor. Prior to that, most of the bosses are light armor, with the few that aren't either being exceptions (like 8-4 and 11-2's bosses) or are still at just enough of a low level that you probably won't notice (W6, anything W3 or below) any differences. Mass's SHS also struggles with the fact that the AoE for it is half that of regular BB shells- both HE and AP- so the ability of Mass' SHS to actually hit things is a lot more limited because it doesn't have the AoE for a "near miss" to still clip an enemy hitbox.
- #13,236
At 40 runs for garlic shark so I should get her on Tuesday just in time for the War Gods archive hopefully with a rate up so I can somewhat easily pull the event heavies I can wait for the lights to be in a cheaper pool and maybe wishing well then next summer.
Zelinko
Magical Girl life is strange
- #13,237
Still PR walling them off is just going to get people to further think they're not worth the effort since PR for me has been entirely about ship BPs just to get my completed PR units actually leveled and combat ready instead of focusing in gear.
- #13,238
- #13,239
- #13,240
Idk, but wasn't the progression tied to boss clearing and not specific ship exp?Not sure if I'll go for edgy-prise or ember(ash atsgo). I'd go for the Ironblood, Vichya, or Iris ones first but there aren't any. The main reason for not being sure on Enterprise is I'm already trying to level up a number of carriers between levelling my Ironblood PVP ships and that's tied up my main fleet options. It would be easier to fit in a Vanguard currently for me and due to that there's only one option.
This would be the first time I'm hearing about needing to farm exp for them like we did for PRs.
- #13,241
that makes smart-fuzed AP munitions impractical or unusable in combat?
Most AP shells of that era were just big, heavy shells that defeated armor by being big, heavy and reasonably fast at impact (sometimes with benefit of plunging through deck armor at sufficient distance). What exactly are you going to "smart fuze" about that? Like, a guidance kit makes sense because even modern conventional artillery really does need such for shots at 40+ km, but smart fuzing an AP shell doesn't make any sense.
Even then, in-game the closest to a "guidance kit" for a gun system I can see being mechanically possible would be main gun options that give +ACC stats. Which would actually be insanely good for BBs which literally always want at least some accuracy bonuses (it's why all the meta BB gear setups include either the STAAG or the Hazemeyer).
- #13,242
Something like exploding after penetrating armor or structure, but not after exiting the target.
As these never existed in WWII arsenals, I think that, if they are ever a thing in-universe, they may be Siren-only wargear.
- #13,243
Most people shit on AP guns because they don't understand that BB AP is a specialized tool that is only really critical/useful from W12 on, where the overwhelming majority of bosses are at least medium armor. Prior to that, most of the bosses are light armor, with the few that aren't either being exceptions (like 8-4 and 11-2's bosses) or are still at just enough of a low level that you probably won't notice (W6, anything W3 or below) any differences. Mass's SHS also struggles with the fact that the AoE for it is half that of regular BB shells- both HE and AP- so the ability of Mass' SHS to actually hit things is a lot more limited because it doesn't have the AoE for a "near miss" to still clip an enemy hitbox.
There are also no shortage of Mid/Heavy armor bosses in event especially the last map of an event with Siren usually have a big thick lumbering Siren boss that is just begging to get an AP to the face for saying out loud the things that should not be said
.
- #13,244
They need to bring that old font back. It's much more bearable to read than the new, fat stuff.
- #13,245
Something like exploding after penetrating armor or structure, but not after exiting the target.As these never existed in WWII arsenals, I think that, if they are ever a thing in-universe, they may be Siren-only wargear.
Hell, I don't think we have that tech today. The shell isn't going to know that it's overpenetrated the target until after it's overpenetrated the target.
- #13,246
- #13,247
Something like exploding after penetrating armor or structure, but not after exiting the target.As these never existed in WWII arsenals, I think that, if they are ever a thing in-universe, they may be Siren-only wargear.
That's more like "seeing the future" than "smart fuze".
I mean if you wanted to get really technical you could probably design a fuze that has multiple delay settings between impact and detonation, and an accompanying fuze setter to then change the desired delay; similar systems didn't just exist but were in active service throughout WW2 (US 5" guns had a built-in fuze setter to set the timed delay fuze of AAC shells, and the there was likely similar for larger caliber guns, particularly in British service*). In order to really make use of it though you'd still need the equivalent of precognitive future-seeing powers.
There's not really much point in doing so though. Overpenetration was only really a problem for shell strikes that hit the extremities of ships with all-or-nothing armor schemes or if you happened to, say, fire the main battery of a battleship at a small destroyer. In the former case it won't matter either way, that's a function/feature of that type of armor scheme, it's not a "problem" you solve by different fuzing, but by either volume of fire to get properly damaging hits or high accuracy to do the same. The latter, well BBs have secondary batteries whose entire purpose has largely been to shoot up small, thinly armored attackers (hence why most nations shifted to making the secondary battery primarily or entirely of dual purpose guns). So there's no point in fuzing heavy-caliber AP rounds to shoot at DDs or something, when you've got over a dozen perfectly good 4-6" guns already mounted for that exact purpose.
*British light cruisers in the Mediterranean would often give a timed-fuze salvo at 5,000 yards from their 6" main guns (IE the fuzes are set to explode at 5k yards) against incoming air attacks, usually Italian torpedo bombers. This "worked" because the Italian torpedo bombers were particularly slow, wooden aircraft that had to approach from low altitude, even for a torpedo bomber. It still wasn't all that effective, but they did it anyway because they were under air attack so often that morale among the main gun crews was usually quite poor since during an air attack they were stuck doing little beyond sitting around with their thumbs up their asses. So they'd give a single volley timed to 5000 yards to at least improve and uphold morale that they weren't just sitting around being useless and/or helpless. It's mentioned in this post in the War Room.
- #13,248
We have it in missiles and air-dropped penetrators already, and we've already developed durable enough electronics to survive being launched out of a railgun. At this point, having a semi-armor-piercing high-explosive 16-18` battleship shell shouldn't be too difficult.Hell, I don't think we have that tech today. The shell isn't going to know that it's overpenetrated the target until after it's overpenetrated the target.
The issue comes from being able to pack enough explosives inside the shell to be worthwhile, without sacrificing it's penetrating capability too much. The real icing on the cake would be to have the shell be able to guide itself on a limited capacity to make up for the inherent inaccuracy of these guns at long range... If you could also have the barrel be 55-60 calibers long it would give you more range/velocity to play with as well, though barrel wear/droop might be an issue.
- #13,249
We have it in missiles and air-dropped penetrators already
Citation on that?
At this point, having a semi-armor-piercing high-explosive 16-18` battleship shell shouldn't be too difficult.
The Italians had a number of "Semi-Armor-Piercing" shells. The Littorio-class in fact carried no conventional HE, only AP and SAP. The latter differed in that it used a thinned case with greater explosive fill, about three times as much, but still only about half what a dedicated foreign HE shell of similar caliber (15") would use.
- #13,250
Primarily bunker-buster type munitions IIRC. I'm getting ready for work and don't have time to go searching for specific examples. The fuses/guidance systems are set up to explode at the right time.
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